From 34ea31421fc143d7db424dfe7650b877aa9a6e01 Mon Sep 17 00:00:00 2001 From: Kyle Pope Date: Thu, 12 Mar 2026 09:55:39 +0800 Subject: [PATCH] Boost ambient visibility: stronger orbs, reduced vignette, transparent cards - Orbs repositioned centrally with larger ellipses (90%/80%) and higher opacity (0.45/0.35) so glow is visible through glassmorphism cards - Vignette reduced from 0.45 to 0.30, transparent zone expanded to 50% - Card opacity reduced from 0.80 to 0.65 to let more ambient bleed through - Added overflow-hidden on ambient container to prevent black bar artifacts during drift animations Co-Authored-By: Claude Opus 4.6 --- frontend/src/components/dashboard/DashboardAmbient.tsx | 8 ++++---- frontend/src/index.css | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/frontend/src/components/dashboard/DashboardAmbient.tsx b/frontend/src/components/dashboard/DashboardAmbient.tsx index a99ab4e..4685042 100644 --- a/frontend/src/components/dashboard/DashboardAmbient.tsx +++ b/frontend/src/components/dashboard/DashboardAmbient.tsx @@ -9,18 +9,18 @@ */ export default function DashboardAmbient() { return ( -